Buildings

There are 25 different buildings available in Autumn Dynasty: Warlords.

All buildings except Watchtowers can be upgraded to level 5, but there can only be a single level 5 building of each kind in the entire map.

Each province also has a specific number of buildslots, each corresponding to a space for a single building, and apart from Watchtowers again, no building can be duplicated in a province.

=Unit Buildings=

Archer's Den
Unit unlocked: Archers

Barracks
Unit unlocked: Swordsmen

Notes:
 * The attack bonus is cumulative and affects Swordsmen in all provinces.

Forge
Unit unlocked: Catapults

Prerequisites:
 * Military Camp

Notes:
 * The defence bonus is cumulative and affects Catapults in all provinces.

Mercenary Guild
Unit unlocked: Mercenaries

Prerequisites:
 * Marketplace

Notes:
 * The replenishment speed and level bonus are cumulative and affect Mercenaries in all provinces.

Powder Mill
Unit unlocked: Hwacha

Range
Unit unlocked: Mounted Archers

Prerequisites:
 * Archer's Den

Notes:
 * Khan Goro doesn't need the prerequisites to build a Range.
 * The reduction in upkeep is cumulative and affects Mounted Archers in all provinces.

Reserves
Unit unlocked: Elephants

Notes:
 * The final 10% reduction in unkeep affects Elephants in all provinces.

Sparring Yard
Unit unlocked: Spearmen

Notes:
 * The hitpoint bonus is cumulative and affects Spearmen in all provinces.

Stables
Unit unlocked: Horsemen

Workshop
Unit unlocked: Sappers

Prerequisites:
 * Military Camp

Notes:
 * The durability bonuses are cumulative and affect all provinces.

=Non-unit Buildings=

Academy
Prerequisites:
 * Imperial Archives

Notes:
 * All effects are cumulative and global.

Constabulary
Notes: Constabularies built by Jung En produce 1 less Order each turn.

Farm
Notes:
 * The 5,000 population limit increase at level 5 is applied to all provinces.

Infirmary
Prerequisites:
 * Military Camp

Notes:
 * All attacking units sent from this province or all defending units in this province immediately recover their losses after combat.
 * The unit must survive combat.
 * There are no population costs for this recovery.

Imperial Archives
Notes:
 * All effects are cumulative and global.
 * Level 3 and 4 gives an additional chance that the decree is Uncommon, and level 5 gives an additional chance that the decree is Rare.

Library
Prerequisites:
 * Imperial Archives

Notes:
 * All effects are cumulative and global.

Military Camp
Prerequisites:
 * Any Unit production building

Palace
Prerequisites:
 * Library and Academy

Notes:
 * Palaces built by Jung En cost 50% less.

Smithy
Prerequisites:
 * Military Camp

Notes:
 * All effects are cumulative and global.

Stronghold
Prerequisites:
 * Training Grounds

Trading House
Prerequisites:
 * Farm or Marketplace

Training Grounds
Prerequisites:
 * Military Camp

Notes:
 * The 2 exp bonus at level 5 is given to all units globally.

Watchtowers
Prerequisites:
 * Any Unit production building
 * Watchtowers can only be built on locations outside of the city.
 * A Watchtower will be spawned on the RTS map for any mission near the tower.