Special Abilities

These are the list of special abilities that can be used by the various units. Special abilities are usually be unlocked by upgrading the building of the respective units.

Deploy
Archers dig in and focus on one direction, allowing them to shoot further but limiting their field of fire.

Notes:
 * Archers cannot move until this ability is cancelled.

Arrowstorm
Fire a hail of arrows, slowing down enemy troops by forcing them to take cover.

Bombard
Launch a rapid-fire hail of rocks, devastating all enemies caught in the area.

Notes:
 * Bombard deals damages to both units and buildings.

Flare
Launch Firedust into the sky, illuminating the sky and revealing all enemy forces in an area.

Rampage
Elephants rampage attacking everything they see but gain substantial attack, defence, and movement bonuses.

Notes:
 * Elephants randomly attack nearby enemies.

Rest
Allows your Elephants to stop and rest, gradually recovering damage.

Notes:
 * Elephants are stunned and take additional damage if attacked while resting.
 * You can only heal up to 33%, 66% or 100% of health depending on how many Elephants remaining alive.
 * Elephants cannot move until this ability is cancelled.

Charge
Charge at enemy troops, gathering speed and dealing damage on impact. May be blocked by buildings or rough terrain.

Note:
 * All enemy units knocked back by Charge will recieve additional damage.
 * Charge deals more damage the further away the enemy unit is.

Fire
Sets fire to an area. Armies caught in flames will take damage. Fire spreads in forests.

Note:
 * An area that is burnt cannot be set on fire again untill a while later.

Spread
Launch Hwacha arrows at a greater rate of fire at the cost of accuracy.

Notes:
 * Spread deals damage over a wider area of effect then Focused.

Focused
Take careful aim to launch Hwacha arrows dealing concentrated damage with pinpoint accuracy.

Notes:
 * Focus only deals damage to a small area, but the damage is substantially higher than Spread.

Rockets
The Hwacha launches devastating Firedust projectiles at the target location.

Open Ranks
Mercenaries spread out in a looser formation to gain a bonus to movement speed.

Notes:
 * Mode change, sets the second ability to Rush if available.

Close Order
Mercenaries take a tighter and coordinated formation and gain a bonus to attack.

Notes:
 * Mode change, sets the second ability to Swing if available.

Rush
Mercenaries rush past all obstacles to form up again at the target location.

Swing
Deals heavy damage to all surrounding enemy units and structures.

Crippling Shot
Mounted Archers fire a debilitating shot that stuns their target and halves their attack and speed for a short duration.

Split Arrows
Mounted archers stop to fire a massed onslaught of arrows that hits all opponents within range.

Notes:
 * Spilt Arrows deals simultaneous damage to all nearby enemy units around the Mounted archers.

Trap
Sappers lay a trap at the targeted location.

Notes:
 * The Trap explodes when enemy units come close.

Sabotage
Sappers set an explosive charge at the target location dealing heavy damage to structures.

Note:
 * Sabotage can only target buildings or structures, but all enemy units nearby will be damaged in the explosion.
 * Sabotage will not be interrupted by enemy attacks while casting.

Ambush
Ambushing troops dig in and hide, continuously harassing and slowing all enemies that enter the area.

Notes:
 * All nearby enemy units will take damage and become slowed.
 * Spearmen cannot move unit this ability is cancelled.

Shield
Spearmen lock shields to protect against ranged attacks but deal less damage in this formation.

Notes:
 * Shield is active until cancelled.

Smoke
Use smoke as cover, causing arrows to miss more often.

Notes:
 * Reduces damage from all ranged attacks.

Avalanche
Drop rocks on enemies, can only be triggered near mountains or on castle walls.

Notes:
 * The targetted area must be near Mountains or Walls.
 * Swordsmen will automatically move to the target location to cast Avalanche after activation.

More details to follow...